.bmp
      Image Output Formats
  .cld
      Point Mesh Point editing
  .jpg
      Image Output Formats
  .tif
      Image Output Formats
  .txt
      Point Mesh Point editing
  3 point arc
      3 Point Arc
  3 point circle
      3 Point Circle
  3D project
      Introduction
  3D space
      euclidean coordinate system
  3D Studio
      Starting solidThinking
  3D text
      3D Text
  3DStudio
      Tools Spec
  3sides
      3sides
  3sides:  bicubic interpolation
      3sides
  3sides:  bilinear interpolation
      3sides
  @
      The Console
  absolute curvature
      Colour Source Shaders
  accelerated graphic cards
      Preferences
  actions
      The Construction Tree
  actions library
      The Libraries Toolbar
  activating a view
      Modeling Views
  active snap
      Grids Setting
  active snaps
      Edit menu
  Adaptive
      Customize View Detail
  adaptive degradation
      Preferences
  adding knots
      NURBS Surface Editing
  Adobe Illustrator
      Starting solidThinking
  alert
      Message Boxes
  align
      Curve Tangency Align
  all
      Selection Menu
  all cameras
      Selection Menu
  all geometry
      Selection Menu
  all lights
      Selection Menu
  Alt
      Intersect
      Message Boxes
      Shortcuts
  Alt key
      Selecting Objects
  alternating lines and arcs
      Line-Arc
  ambient
      Light Source Shaders
      Light Source Types
  ambient lighting for radiosity
      Defining Lights for Radiosity
  Analysis tools
      Analysis tools
  Angular Subdivisions
      PolyCylinder
      PolyDisk
  Angular tolerance
      Fill Hole
  anti-aliasing
      FFAA
      Post-processing Shaders
  aperture
      Depth of Field
      New Light
  application toolbar
      The Application Toolbar
  applying transformations to objects
      Working Modes
  arbitrary plane
      Texture Space Shaders
  Arc
      Preferred Arc
  Arc:  direction
      Tangent Arc
  Arc:  radius
      Preferred Arc
  Arc:  sweep
      Focal Point Ellipse
      Preferred Circle
      Preferred Ellipse
  Arc:  tangent to lines
      Fillet Arc
  Arc:  type
      2 Point Tangent Circle
      3 Point Arc
      3 Point Circle
      Cylinder
      Disk
      Fillet Arc
      Focal Point Ellipse
      Line-Arc
      Point Bitangent Circle
      Preferred Arc
      Preferred Circle
      Preferred Ellipse
      Sphere
      Tangent Arc
      Tangent Circle
      Torus
  area
      Light Source Types
      Surface Area
  area light
      Defining Lights for Radiosity
  area of a surface
      Surface Area
  area zoom
      Orthographic Views
      Perspective View
  argument
      Shaders
  aspect ratio
      Background Image
  assigning a light shader
      Assigning a Light Shader
  assigning materials
      Assigning Materials
  attach
      Curve Tangency Align
      TangencyAlign
  auto apply material
      Assigning Materials
  auto axis
      Texture Space Shaders
  autosave
      Preferences
  Axes Align to 3 points
      Axes Align to 3 points
  Axes Align to NURBS surface
      Axes Align to NURBS surface
  Axes Align to object
      Axes Align to object
  axis (translate)
      Translate
  background image
      Background Image
  background image plane
      Background Image
  background image size
      Background Image
  background shaders
      Background Shaders
  backgrounds
      Backgrounds and Foregrounds
  backspace
      Message Boxes
  base
      Colour Source Shaders
      Transparency Source Shaders
  bend
      Bend
  BGR
      Preferences
  bicubic interpolation
      3sides
      Coons
  bilinear interpolation
      3sides
      Coons
  Birail
      Birail
  Birail:  rails
      Birail
  Bitmap
      Image Output Formats
  bitmap image
      Height Field
  blend curves
      Blend Curves
  blend surfaces
      Blend Surfaces
  blending
      Blend Surfaces
  blending smoothness
      Blend Surfaces
  blue marble
      Colour Source Shaders
  blue tab
      The Libraries Toolbar
  BMP
      Image Output Formats
      PixelMap
      Starting solidThinking
      Tools Spec
  boolean operations
      Intersect
  bottom view
      Modeling Views
  boundary curves
      3sides
      Coons
      NSide
  Boundary edges
      PolyMesh Info
  bounding box
      Modifying the Status of an Object
  Break curve
      Break curve
  break point
      Break curve
      Divide curve
  browser
      The World Browser
  Camera
      Cameras
  Camera:  adding new
      New Camera
  Camera:  focal length
      New Camera
  Camera:  look at
      New Camera
  Camera:  position
      New Camera
  Camera:  up
      New Camera
  cartesian coordinate system
      euclidean coordinate system
  cast shadows
      Controlling Shadow Production for Each Object
      Modifying the Status of an Object
  casting
      Displacement Shaders
  center
      Preferred Circle
      Rotate
  center (scale)
      Scale
  center in all views
      Selection Menu
  center in view
      Selection Menu
  Center normal
      Fill Hole
  center of bounding box
      Scale
  Center point
      Fill Hole
  check button
      Message Boxes
  chrome
      Colour Source Shaders
  chrome 2D
      Reflectance Model Shaders
  circle perimeter
      3 Point Circle
  circular fillet
      Round
  Click
      Using the Mouse
  Click:  click-and-drag
      Using the Mouse
  Click:  double-click
      Using the Mouse
  close curve
      NURBS curve
  Close hole
      Fill Hole
  clouds
      Background Shaders
  collapse construction tree
      Edit menu
  color palette
      Tools Spec
  color shader
      Colour Source Shaders
  color source shaders
      Colour Source Shaders
  color temperature
      Defining Lights for Radiosity
  Combine
      Combine
  Combine:  combine vs. group
      Combine
  Combine:  combining objects
      Combine
  combining shading functions
      Materials
  components
      Materials
  conductor
      Reflectance Model Shaders
  cone
      Cylinder
  console
      The Console
  constant
      Reflectance Model Shaders
  constraining movements
      Translate
  Construction Plane
      Construction Plane
  construction tree
      The Construction Tree
      The World Browser
  construction tree, collapse
      Edit menu
  contacting GESTEL
      contacting GESTEL
  Continuity
      Fill Hole
  continuity tolerance
      NSide
  contour
      3 Point Arc
  control point
      NURBS curve
  Coons
      Coons
  Coons:  bicubic interpolation
      Coons
  Coons:  bilinear interpolation
      Coons
  Coons:  intersecting curves
      Coons
  Coordinate System
      euclidean coordinate system
  Coordinate System:  local
      euclidean coordinate system
  Coordinate System:  origin
      Modeling Views
  Coordinate System:  world
      euclidean coordinate system
  copies
      Replicate
  copy
      Edit menu
  Corner Refine
      FacesEditing
  Create Point Mesh
      Create Point Mesh
  Create Polygon
      Create Polygon
  creating materials
      Creating Materials
  creating shadows
      Shadows
  cross-sectional curves
      Skin
  cross-sectional profile
      Pipe
  Ctrl
      Shortcuts
  Ctrl + Enter
      Shortcuts
  cube
      Cube
  cubes
      Colour Source Shaders
  Curvature
      Curve Curvature
  curvature of a curve
      Curve Curvature
  curvature of a surface
      Surface Curvature
  Curve Length
      Curve Length
  curve normal
      Trim
  curve offset
      Curve Offset
  curve order
      NURBS curve
  curve snap
      Snap Options
  curve tangency align
      Curve Tangency Align
  Curve Tangent and Curvature
      Curve Curvature
  curve type
      NURBS curve
  curves
      Curves
  curves continuity
      Curve Tangency Align
  Curves Network
      Curves Network
  Curves Network:  intersecting curves
      Curves Network
  cuspid
      MetaCURVE
  custom rotation axis
      Rotate
  Custom Units
      Preferences
  customize view detail
      Customize View Detail
      View Detail
  cut
      Edit menu
  cut above
      Tangent Arc
  cut below
      Tangent Arc
  cylinder
      Cylinder
  cylindrical
      Texture Space Shaders
  decal
      Colour Source Shaders
  decal uv
      Colour Source Shaders
  defining materials for radiosity
      Defining Materials
  deforming map
      PixelMap
  delete
      Edit menu
      Modifying the Status of an Object
  delete layer
      Layers
  delete rendering
      The Rendering Browser
  deleting materials
      The Materials Library
  Demos
      The File Menu
  depth cue
      Foreground Shaders
  depth of field
      Depth of Field
      Post-processing Shaders
  detail level
      View Detail
  device
      System Requirements
  dialog box
      Message Boxes
  dielectric
      Reflectance Model Shaders
  difference
      Intersect
  Direct3D
      Preferences
  direction
      NURBS curve
  DirectX
      Preferences
  Disable Construction Plane
      Disable Construction Plane
  disable snap
      Snap Options
  disk
      Disk
      PolyDisk
  displacement shaders
      Displacement Shaders
  Distance
      Points Distance
  distance between two points
      Points Distance
  distant
      Light Source Shaders
      Light Source Types
  distant light for radiosity
      Defining Lights for Radiosity
  Divide curve
      Divide curve
  do not cast shadows
      Modifying the Status of an Object
  do not receive shadows
      Modifying the Status of an Object
  docking panel
      Introduction
  dolly
      Perspective View
  double-click
      Using the Mouse
  drag'n'drop
      Using the drag'n'drop technique
  drawing aids
      Grids Setting
  DXF
      Starting solidThinking
      Tools Spec
  edge extract
      EdgeExtract
  Edge weight
      Subdivision Surface
  Edges
      PolyMesh Info
  edges editing
      Edges Editing
  edit menu
      Edit menu
  edit mode
      The Application Toolbar
      Working Modes
  editing light settings
      Editing Light Settings
  editing materials
      Editing Materials
  emission shaders
      Creating Materials
  enlarging a view
      Modeling Views
  Entry-fields
      Message Boxes
  environment
      Background Shaders
      Reflectance Model Shaders
  environment mapping
      Rendering in solidThinking
  eroded
      Transparency Source Shaders
  Esc
      Shortcuts
  Esc key
      Modeling Tools
  euclidean coordinate system
      euclidean coordinate system
  exit
      Saving your Work
      The File Menu
  exterior region
      Trim
  extracting a curve
      EdgeExtract
  Extrude
      Extrude
  Extrude:  extrusion length
      Extrude
  Extrude:  extrusion vector
      Extrude
  extrusion path
      Loft
      Pipe
  face connections
      FacesEditing
  Face reduction
      Simplify
  Faces
      PolyMesh Info
  Faces editing
      FacesEditing
  far blur
      Depth of Field
  far focus
      Depth of Field
  Fast Redraw
      Preferences
  feature-following anti-aliasing
      FFAA
      Post-processing Shaders
  FFAA
      FFAA
  field of view
      Perspective View
  file format
      Saving your Work
  File Menu
      The File Menu
  File Menu:  exit
      The File Menu
  File Menu:  merge
      The File Menu
  File Menu:  new
      The File Menu
  File Menu:  open
      The File Menu
  File Menu:  revert
      The File Menu
  File Menu:  save
      The File Menu
  File Menu:  save as
      The File Menu
  File Menu:  save as model
      The File Menu
  File Menu:  save selected
      The File Menu
  Fill Hole
      Fill Hole
  fill path
      FillPath
  Fillet
      Round
  Fillet:  filletting non-intersecting surfaces
      Round
  fillet arc
      Fillet Arc
  fillet segment
      Fillet Segment
  filling a path
      FillPath
  Fit Points Cloud
      Fit Points Cloud
  fit tangents
      Fillet Arc
  fit to b.box (lattice)
      Lattice
  fixed method
      Customize View Detail
  flat shaded
      Rendering the Scene
  floating panel
      Introduction
  focal length
      Depth of Field
      New Camera
  focal point ellipse
      Focal Point Ellipse
  focus plane
      Depth of Field
  fog
      Foreground Shaders
  fog light
      Foreground Shaders
  font
      3D Text
  foregounds
      Backgrounds and Foregrounds
  foreground shaders
      Foreground Shaders
  FOV
      Perspective View
  free deformation
      Lattice
  from
      Translate
  from | to
      Translate
  front view
      Modeling Views
  G1 Continuity
      Fill Hole
  G1 Continuity on borders
      Fill Hole
  gaussian curvature
      Colour Source Shaders
  geometric curvature
      Colour Source Shaders
  GESTEL
      Contacting GESTEL
  ghost
      Lens Flares
  glass
      Reflectance Model Shaders
  global coordinate system
      Space in solidThinking
  glow
      Lens Flares
      Transparency Source Shaders
  goniometric
      Light Source Shaders
      Light Source Types
  goniometric light for radiosity
      Defining Lights for Radiosity
  gordon surfaces
      Curves Network
  Gouraud shaded
      Rendering the Scene
  graduated
      Background Shaders
  Grids
      Grids Setting
  Grids:  grid lines
      Grids Setting
  Grids:  grid setup panel
      Grids Setting
  Grids:  grids setting
      Grids Setting
  ground fog
      Foreground Shaders
  Group
      Modifying the Status of an Object
      Selection Menu
  Group:  group mode
      The Application Toolbar
      Working Modes
  Group:  group selection
      Selecting Groups
  halo
      Lens Flares
  hardware
      System Requirements
  height
      Cube
  height field
      Height Field
  helix
      Helix
  help system
      About this Help System
  hidden in interactive views
      Modifying the Status of an Object
  hidden in rendering
      Modifying the Status of an Object
  hidden line
      Rendering the Scene
  hide edges
      Edges Editing
  hide from rendering
      Selection Menu
  hide from views
      Selection Menu
  hide knots
      NURBS Surface Editing
  hierarchy browser
      Modifying the Status of an Object
      The World Browser
  High curv. factor
      Simplify
  high detail
      View Detail
  hole
      Fill Hole
  horizontal/vertical panes
      The World Browser
  HSL
      Tools Spec
  IGES
      Starting solidThinking
  image
      Background Shaders
  image formats
      Tools Spec
  image resolution
      The Render Options Panel
  image texture mapping
      Rendering in solidThinking
  info box
      Message Boxes
  Input points
      Simplify curve
      SimplifySurf
  Input/Output
      SimplifySurf
  Ins
      Shortcuts
  Ins key
      Modeling Tools
  insert knot
      NURBS Surface Editing
  insert point
      MetaCURVE
      NURBS curve
  inspector
      The Inspector
  interior region
      Trim
  Internet Explorer
      About this Help System
  interpolation method
      Skin
  interpolation of points
      MetaCURVE
  interreflections
      Global Settings
  intersect
      Intersect
  intersecting curves
      3sides
      Coons
      Curves Network
      Split curve
  intersection
      Intersect
  inverse normal
      Trim
  invert arc direction
      Tangent Arc
  invert direction
      MetaCURVE
      NURBS curve
  Invert normals
      FacesEditing
      VerticesEditing
  invert selection
      Selection Menu
  isoparametric curve
      Extract isoparametric
  Isoparm direction
      Extract isoparametric
  iterations
      Subdivision Surface
  join curves
      NURBS curve
  join points
      NURBS curve
  JPEG
      Image Output Formats
  jpg
      Image Output Formats
  keep aspect ratio
      Background Image
  keyboard
      Using the Keyboard
  keyboard shortcuts
      Shortcuts
  knots
      NURBS curve
      NURBS Surface Editing
  knots:  adding
      NURBS Surface Editing
  knots:  hiding
      NURBS Surface Editing
  knots:  inserting
      NURBS Surface Editing
  label
      Transparency Source Shaders
  label mapping
      Texture Placement
  large buttons
      Preferences
  Lathe
      Lathe
  Lathe:  latitude angle
      Lathe
      Sphere
  Lathe:  longitude angle
      Lathe
      Sphere
  Lathe:  weighted
      Lathe
  latitude angle
      Lathe
      Sphere
  lattice
      Lattice
  lattice:  order
      Lattice
  Layers
      Layers
  Layers:  color
      Layers
  Layers:  lock
      Layers
  Layers:  new
      Layers
  Layers:  off
      Layers
  Layers:  on
      Layers
  layouts
      layout
  leave next
      Line-Arc
  leave previous
      Line-Arc
  left mouse button
      Orthographic Views
      Perspective View
  left view
      Modeling Views
  length
      Cube
  length of a curve
      Curve Length
  length of part of a curve
      SubCurve Length
  lens flares
      Lens Flares
      Post-processing Shaders
  libraries toolbar
      The Libraries Toolbar
  library tab
      The Libraries Toolbar
  Light
      Lights
  Light:  adding a new
      New Light
  Light:  editing
      Editing Light Settings
  Light:  positioning
      New Light
  Light:  saving
      Saving Light Settings
  Light:  target
      New Light
  light energy distribution
      About Radiosity
  light power
      Defining Lights for Radiosity
  light scatter
      Foreground Shaders
  light shaders, assigning
      Assigning a Light Shader
  light source shaders
      Light Source Shaders
      Lights
  light source shaders:  ambient
      Light Source Shaders
      Light Source Types
  light source shaders:  area
      Light Source Types
  light source shaders:  distant
      Light Source Shaders
      Light Source Types
  light source shaders:  goniometric
      Light Source Shaders
      Light Source Types
  light source shaders:  point
      Light Source Shaders
  light source shaders:  projector
      Light Source Shaders
      Light Source Types
  light source shaders:  sky
      Light Source Shaders
      Light Source Types
  light source shaders:  spot
      Light Source Shaders
      Light Source Types
  light source types
      Light Source Types
  light streaks
      Lens Flares
  lights definition for radiosity
      Defining Lights for Radiosity
  LightWave
      Starting solidThinking
  line-arc
      Line-Arc
  linear method
      Customize View Detail
  Linear Stretch
      LinearStretch
  lines sequence
      Open Polyline
  list hidden objects
      The World Browser
  local axes origin
      MetaCURVE
      NURBS curve
  local coordinate system
      Space in solidThinking
  Loft
      Loft
  Loft:  extrusion path
      Loft
      Pipe
  log10 method
      Customize View Detail
  longitude angle
      Lathe
      Sphere
  look at
      New Camera
  loop exterior
      Trim
  low detail
      View Detail
  LU decomp. with part. pivot
      Fit Points Cloud
  lumens
      Defining Lights for Radiosity
  macro
      The File Menu
  macros
      The File Menu
  major half axis
      Preferred Ellipse
  Managers Menu
      Managers Menu
  marble
      Colour Source Shaders
  master curve
      Curve Tangency Align
  master surface
      TangencyAlign
  Materials
      Materials
  Materials:  assigning
      Assigning Materials
  Materials:  creating
      Creating Materials
  Materials:  deleting
      The Materials Library
  Materials:  editing
      Editing Materials
  Materials:  library
      The Application Toolbar
      The Libraries Toolbar
      The Materials Library
  Materials:  merging
      Merging Materials
  Materials:  naming
      The Materials Library
  Materials:  saving
      The Materials Library
  MaterialsLib folder
      Starting solidThinking
  Matrix type
      Fit Points Cloud
  matte
      Reflectance Model Shaders
  max lod
      Defining Lights for Radiosity
  maximum
      Customize View Detail
  Maya
      Starting solidThinking
      Tools Spec
  mean curvature
      Colour Source Shaders
  medium detail
      View Detail
  memory
      System Requirements
  menus
      The Pull-Down Menus
  merge
      The File Menu
  merging materials
      Merging Materials
  message boxes
      Message Boxes
  metacurve
      MetaCURVE
  metal
      Reflectance Model Shaders
  MicroScribe-3d
      Managers Menu
      Tools Spec
  mid lod
      Defining Lights for Radiosity
  min lod
      Defining Lights for Radiosity
  minimum
      Customize View Detail
  minor half axis
      Preferred Ellipse
  mirror
      Mirror
      Reflectance Model Shaders
  mirror along
      Mirror
  mirror orientation
      Mirror
  mirror plane
      Mirror
  mixed
      Background Shaders
  mixed background shader
      Backgrounds and Foregrounds
  modeling library
      The Libraries Toolbar
  Modeling precision
      Preferences
  modeling specs
      Modeling Specs
  modeling tolerance
      Preferences
  modeling tool panel
      The Modeling Tool panel
  modeling tools
      Modeling Tools
  modeling views
      Modeling Views
  models library
      The Application Toolbar
      The Libraries Toolbar
  ModelsLib folder
      Starting solidThinking
  modifiers
      The Construction Tree
  mouse
      Using the Mouse
  mouse input
      Modeling Views
  movie width
      QuickTime VR Movies
  Multi combine
      Multi Combine
  MultiEdit
      MultiEdit
  multiple selections
      Selecting Objects
      Selecting Points
  N-Side Patch
      NSide
  n-side polygons
      Polygons vs. NURBS
  naming materials
      The Materials Library
  near blur
      Depth of Field
  near focus
      Depth of Field
  new
      The File Menu
  new camera
      New Camera
  new entity
      NURBS curve
  new knots
      NURBS Surface Editing
  new layer
      Layers
  new light
      New Light
  no cutting
      Tangent Arc
  noise factor
      Defining Lights for Radiosity
  Non Uniform Rational B-Splines
      NURBS modeling
  non-rational curve
      NURBS curve
  non-rational surface
      NURBS Surface Editing
  non-selected object
      Selecting Objects
  non-weighted surfaces
      Cylinder
      Disk
      Lathe
      Primitives in solidThinking
      Sphere
      Torus
  none
      Selection Menu
  normal
      Trim
  normal end point
      Mirror
  Normal scaling factor
      LinearStretch
  normal start point
      Mirror
  normals
      FacesEditing
      VerticesEditing
  number of interreflections
      Global Settings
  numerical input
      The Console
  NURBS modeling
      NURBS modeling
  NURBS modeling:  curves
      Curves
  NURBS modeling:  NURBS curve
      NURBS curve
  NURBS modeling:  NURBS surface editing
      NURBS Surface Editing
  NURBS modeling:  surfaces
      About NURBS Surfaces
  NURBS primitives
      Primitives in solidThinking
  object mode
      Selecting Objects
      The Application Toolbar
      Working Modes
  object selection
      Selecting Objects
  object status
      Modifying the Status of an Object
      Selecting Objects
  Offset
      Curve Offset
      Surface Offset
  Offset:  curve
      Curve Offset
  Offset:  distance
      Curve Offset
  Offset:  surface
      Surface Offset
  open
      The File Menu
  Open Macro
      Starting solidThinking
  open polyline
      Open Polyline
  OpenGL
      Preferences
  operating systems
      System Requirements
  orbit
      Perspective View
  order
      NURBS curve
      NURBS Surface Editing
  origin (scale)
      Scale
  ortho adjust
      The Application Toolbar
      View Menu
  orthogonal views
      Introduction
  orthographic views
      Modeling Views
      Orthographic Views
  outlines
      3D Text
  Output points
      Simplify curve
      SimplifySurf
  parallel line
      Parallel Line
  parameters
      Creating Materials
      The Construction Tree
  paste
      Edit menu
  path
      Loft
  pathcast
      PathCast
  PDK
      Tools Spec
  perpendicular line
      Perpendicular Line
  perspective camera
      Cameras
  perspective correction
      Preferences
  perspective view
      Introduction
      Modeling Views
      Perspective View
  phong
      Reflectance Model Shaders
  Phong shaded
      Rendering the Scene
  photorealistic images
      Rendering in solidThinking
  pick
      Using the Mouse
  pick-and-drag
      Using the Mouse
  Picking
      Using the Mouse
  Picking:  disabled
      Modifying the Status of an Object
  Picking:  picking/b.box
      Status filters
  pie slice
      3 Point Arc
  Pipe
      Pipe
  Pipe:  extrusion path
      Loft
      Pipe
  pitch
      Helix
  pixel intensity
      Height Field
  pixelmap
      PixelMap
  plain
      Background Shaders
      Colour Source Shaders
      Transparency Source Shaders
  plane
      Plane
      PolyPlane
  plastic
      Reflectance Model Shaders
  Plug-In
      Starting solidThinking
  Plug-Ins folder
      Starting solidThinking
  Point
      Light Source Shaders
      Light Source Types
  Point:  editing
      NURBS Surface Editing
  Point:  inserting
      MetaCURVE
      NURBS curve
  Point:  pickable
      Selecting Points
  Point:  selection
      Selecting Points
  Point:  snap
      Snap Options
  point bitangent circle
      Point Bitangent Circle
  point light
      Light Source Shaders
  point light in radiosity
      Defining Lights for Radiosity
  Point Mesh
      Create Point Mesh
  Point Mesh point editing
      Point Mesh Point editing
  point on curve
      Tangent Arc
  point on rail
      Birail
  PointMesh
      Fit Points Cloud
      Point Mesh Point editing
  PointMesh from object
      Create Point Mesh
  points cloud
      Create Point Mesh
      Fit Points Cloud
      Point Mesh Point editing
  Points distance
      Points Distance
  PolyCube
      PolyCube
  PolyCylinder
      PolyCylinder
  PolyDisk
      PolyDisk
  polygon
      Create Polygon
  polygonal cylinder
      PolyCylinder
  polygonal primitives
      Polygonal Primitives
  polygonal sphere
      PolySphere
  polygonal surface
      Polygons vs. NURBS
  polygonal torus
      PolyTorus
  Polygons
      Customize View Detail
      Polygons vs. NURBS
  Polygons:  sides
      Regular Polygon
  Polygons:  vs. NURBS
      Polygons vs. NURBS
  polyhedron
      PolyCube
  polylines
      Customize View Detail
  PolyMesh from NURBS
      PolyfromNURBS
  Polymesh from nurbs control net
      PolyfromNURBSCVs
  PolyMesh Info
      PolyMesh Info
  PolyPlane
      PolyPlane
  PolySphere
      PolySphere
  PolyTorus
      PolyTorus
  position
      New Camera
  post-processing shaders
      Post-processing Shaders
  power
      Defining Lights for Radiosity
  predefined resolutions
      The Render Options Panel
  prederined rotation axis
      Rotate
  preferences
      Preferences
  preferred arc
      Preferred Arc
  preferred circle
      Preferred Circle
  preferred ellipse
      Preferred Ellipse
  Preserve bound. corners
      Subdivision Surface
  previewing you scene
      View Modes
  primary light sources
      Defining Lights for Radiosity
  primitives
      Polygonal Primitives
      Primitives in solidThinking
  prism
      Prism
  procedural texture
      Rendering in solidThinking
  profile curve
      Extrude
  profile curves
      Loft
  profile key
      Loft
  projecting a curve onto a surface
      PathCast
  projection direction
      PathCast
      Trim
  projector
      Light Source Shaders
      Light Source Types
  Projects folder
      Starting solidThinking
  prune
      Edit menu
  pull-down menus
      The Pull-Down Menus
  push button
      Message Boxes
  pyramid
      Prism
  QuickTime VR
      QuickTime VR Movies
  QuickTime VR:  object movie
      Image Output Formats
      QuickTime VR Movies
  QuickTime VR:  panoramic movie
      Image Output Formats
      QuickTime VR Movies
  Quicktime VR Panoramic Movie
      Image Output Formats
  QuicktimeVR Object Movie
      Image Output Formats
  Radial Refine
      FacesEditing
  Radial Subdivisions
      PolyCylinder
      PolyDisk
  radiant energy
      How Radiosity Works
  radio button
      Message Boxes
  radiosity
      About Radiosity
  radiosity quality
      Computing Radiosity Values
  radiosity values computation
      Computing Radiosity Values
  radiosity, how it works
      How Radiosity Works
  radiosity, units of length
      Computing Radiosity Values
  radius
      Preferred Circle
  rails
      Birail
  RAM
      System Requirements
  rational
      NURBS curve
  rational surface
      NURBS Surface Editing
  ray cube
      Background Shaders
  ray-tracing
      Rendering in solidThinking
  raytrace full
      Rendering the Scene
  raytrace preview
      Rendering the Scene
  rear view
      Modeling Views
  receive shadows
      Controlling Shadow Production for Each Object
      Modifying the Status of an Object
  rectangle
      Rectangle
  redo
      Edit menu
  redraw performance
      View Detail
  reference axes (rotation)
      Rotate
  Reference Coordinate System
      Rotate
      Scale
      Translate
  Reference Coordinate System:  rotate
      Rotate
  Reference Coordinate System:  scale
      Scale
  Reference Coordinate System:  translate
      Translate
  Reference Image
      Background Image
  Reference Image:  origin
      Background Image
  Reference Image:  position
      Background Image
  Reference Image:  size
      Background Image
  Reference Image:  space
      Background Image
  Refine
      FacesEditing
  refine edges
      Edges Editing
  refining a surface
      NURBS Surface Editing
  reflectance shaders
      Reflectance Model Shaders
  registation
      Technical Support
  regular polygon
      Regular Polygon
  relative position
      The Console
  relative sensitivity
      FFAA
  remove point
      MetaCURVE
      NURBS curve
  removing knots
      NURBS Surface Editing
  renaming an object
      Using the drag'n'drop technique
  Render
      Render Menu
  render current view
      Render Menu
      The Render Options Panel
  render selected objects
      Render Menu
  rendered pictures
      The Rendering Browser
  renderers
      Render Menu
  Rendering
      Rendering in solidThinking
  Rendering:  buffer
      Preferences
      The Rendering Browser
  Rendering:  methods
      Rendering the Scene
  Rendering:  options
      The Render Options Panel
  Rendering:  rendering browser
      The Rendering Browser
  Rendering:  specs
      Rendering Specs
  Renderings
      Starting solidThinking
  RenderMan
      Rendering in solidThinking
  replicate
      Replicate
  Replication
      Replicate
  Replication:  method
      Replicate
  Replication:  noise
      Replicate
  Replication:  path
      Replicate
  Replication:  surface
      Replicate
  reset lattice
      Lattice
  Reset normals
      FacesEditing
      VerticesEditing
  resolution (view detail)
      Customize View Detail
  revert
      The File Menu
  revolution axis
      Lathe
  revolution primitives
      Primitives in solidThinking
  revolution surface
      Lathe
  revolution type
      Lathe
  revolve
      Lathe
  RGB
      Preferences
  RGBA
      Preferences
  Rhino
      Starting solidThinking
      Tools Spec
  RIB
      Tools Spec
  right view
      Modeling Views
  rotate
      Rotate
  rotate snap
      Snap Options
  rotating the background image
      Background Image
  Rotation
      Rotate
  Rotation:  angle
      Rotate
  Rotation:  axis
      Rotate
  Rotation:  noise
      Replicate
  rough
      Displacement Shaders
  round
      Round
  rounding edges
      Round
  rule
      Skin
  s-direction
      The Texture Coordinate System
  safe save
      Preferences
  save
      Saving your Work
      The File Menu
  save as
      Saving your Work
      The File Menu
  save as model
      The File Menu
  save rendering
      The Rendering Browser
  save selected
      The File Menu
  saving light settings
      Saving Light Settings
  saving materials
      The Materials Library
  saving your work
      Saving your Work
  scale
      Scale
  scale factor
      Scale
  scale snap
      Snap Options
  scaled image
      Background Shaders
  Scaling factor
      LinearStretch
  scaling noise
      Replicate
  scanline full
      Rendering the Scene
  scanline preview
      Rendering the Scene
  screen resolution
      System Requirements
  scroll bar
      Message Boxes
  scrolling
      The Libraries Toolbar
  secondary light sources
      Defining Lights for Radiosity
  section
      Pipe
  section height
      Torus
  section width
      Torus
  sections
      Skin
  selected, save
      The File Menu
  Selecting
      Selecting Groups
      Selecting Objects
      Selecting Points
  Selecting:  an entity
      Selecting Objects
  Selecting:  groups
      Selecting Groups
  Selecting:  objects
      Selecting Objects
  Selecting:  points
      Selecting Points
  selection box
      Selecting Objects
      Selecting Points
  Selection Menu
      Selection Menu
  Selection Menu:  all
      Selection Menu
  Selection Menu:  all cameras
      Selection Menu
  Selection Menu:  all geometry
      Selection Menu
  Selection Menu:  all lights
      Selection Menu
  Selection Menu:  invert
      Selection Menu
  Selection Menu:  none
      Selection Menu
  shaded mode
      View Modes
  shaded rendering
      Rendering in solidThinking
  shader classes
      Shaders
  shader definition
      Shaders
  shader tree
      Creating Materials
  Shaders
      Shaders
  Shaders:  background
      Background Shaders
  Shaders:  color
      Colour Source Shaders
  Shaders:  displacement
      Displacement Shaders
  Shaders:  emission
      Defining Lights for Radiosity
  Shaders:  foreground
      Foreground Shaders
  Shaders:  light source
      Light Source Shaders
  Shaders:  reflectance
      Reflectance Model Shaders
  Shaders:  texture space
      Texture Space Shaders
  Shaders:  transparency
      Transparency Source Shaders
  shading
      Rendering in solidThinking
  shading panel
      Creating Materials
      The Shading panel
  shadow mapping
      Shadows
  shadow ray casting
      Shadows
  Shadows
      Shadows
      Status filters
  Shadows:  creation
      Shadows
  Shadows:  do not cast
      Controlling Shadow Production for Each Object
      Modifying the Status of an Object
  Shadows:  do not receive
      Controlling Shadow Production for Each Object
  Shadows:  production
      Controlling Shadow Production for Each Object
  Sharp corners factor
      Simplify
  Sharp edges factor
      Simplify
  shear
      Shear
  Shift
      Shortcuts
  shortcuts
      Shortcuts
  show edges
      Edges Editing
  show knots
      NURBS Surface Editing
  Show normals
      FacesEditing
      VerticesEditing
  show/hide buttons
      The World Browser
  show/hide construction tree
      The World Browser
  Simplify
      Simplify
  Simplify curve
      Simplify curve
  Simplify surface
      SimplifySurf
  single line
      Single Line
  six-sided box
      Cube
  Skin
      Skin
  Skin:  interpolation method
      Skin
  skipping console prompts
      The Console
  sky
      Light Source Shaders
      Light Source Types
  sky (radiosity)
      Defining Lights for Radiosity
  slave curve
      Curve Tangency Align
  slave surface
      TangencyAlign
  slider bar
      Message Boxes
  Smoothing
      Edges Editing
  smoothing a polygonal surface
      Edges Editing
  Smoothness
      TangencyAlign
  snap disabled
      Snap Options
  snap in 3D
      Snap Options
  snap options
      Snap Options
  snap to centerpoint
      Snap Options
  snap to curve
      Snap Options
  snap to endpoint
      Snap Options
  snap to grid
      Snap Options
  snap to midpoint
      Snap Options
  snap to point
      Snap Options
  snap to tangent
      Snap Options
  snow
      Foreground Shaders
  solid clouds
      Colour Source Shaders
  solid polka
      Colour Source Shaders
  solid texture
      Textures
  solidThinking file format
      Saving your Work
  Solution method
      Fit Points Cloud
  source object
      Replicate
  spacebar
      The Console
      Working Modes
  SPARSE
      Fit Points Cloud
  sphere
      Sphere
  spherical
      Texture Space Shaders
  Spine curve
      Stretch
  spine-based-skin
      Loft
  spiral
      Helix
  spline interpolation
      Skin
  spline V order
      Skin
  Split
      FacesEditing
  Split curve
      Split curve
  Split Poly
      Split Polygon
  splitting surfaces
      Intersect
  spot
      Light Source Shaders
      Light Source Types
  spot light for radiosity
      Defining Lights for Radiosity
  square
      Coons
  st
      Saving your Work
  standard units
      Preferences
  status filters
      Modifying the Status of an Object
      Status filters
  step
      Replicate
  STL
      Starting solidThinking
      Tools Spec
  Stretch
      Stretch
  Stretch curv
      Stretch
  Stretch curve
      LinearStretch
  SubCurve Length
      SubCurve Length
  Subdivision
      PolyfromNURBS
  subdivision factor
      Surface Tesselate
  subdivision surface
      Subdivision Surface
  subdivisions
      Customize View Detail
  subdivisions factor
      PolyfromNURBS
  super-sampling
      FFAA
  Surface area
      Surface Area
  Surface Curvature
      Surface Curvature
  surface evaluation
      Colour Source Shaders
  surface intersection
      Intersect
  surface offset
      Surface Offset
  surface quality
      Birail
      Loft
      Pipe
      Surface Offset
  Surface Tangency align
      TangencyAlign
  surface tessellate
      Surface Tesselate
  Surface volume
      Surface Volume
  SVD single value decomp.
      Fit Points Cloud
  sweep
      Extrude
      Pipe
  system requirements
      System Requirements
  t-direction
      The Texture Coordinate System
  tab
      Message Boxes
  tangecy incident angle
      TangencyAlign
  Tangency
      TangencyAlign
  tangency align
      Curve Tangency Align
  tangency plane
      Curve Tangency Align
  tangent arc
      Tangent Arc
  tangent circle
      2 Point Tangent Circle
      Tangent Circle
  taper
      Taper
  tapering an object
      Taper
  target
      New Light
  technical support
      Technical Support
  tessellate
      Surface Tesselate
  tessellation
      Customize View Detail
  text
      3D Text
  texture
      Textures
  texture coordinate system
      The Texture Coordinate System
  texture folder
      Preferences
  texture placement
      Texture Placement
  texture space
      The Texture Coordinate System
  texture space shaders
      Texture Space
      Texture Space Shaders
  textured mode
      View Modes
  Textures folder
      Starting solidThinking
  texturing
      Texture Placement
  texturing uneven surfaces
      Texture Placement
  Tg length
      Fill Hole
  threshold
      Edges Editing
      FFAA
  TIF
      Image Output Formats
      Tools Spec
  TIFF
      Image Output Formats
  title bar
      Modeling Views
  to
      Translate
  toggle object/edit mode
      Edit menu
      Working Modes
  tolerance
      NURBS Surface Editing
  tools menu
      Tools Menu
  top view
      Modeling Views
  torus
      Torus
  track
      Orthographic Views
      Perspective View
  transformation inspector
      The Inspector
  transformations
      Transformations
  translate
      Translate
  translate snap
      Snap Options
  translation
      Translate
  translucency
      Reflectance Model Shaders
  translucent plastic
      Reflectance Model Shaders
  transparency shaders
      Transparency Source Shaders
  Triangulate
      FacesEditing
  trim
      Trim
  trim curves
      Trim
  trimmed surface
      Trim
  turns
      Helix
  two planes
      Background Shaders
  U and V repeat
      Texture Placement
  U direction
      Curves
  U order
      NURBS Surface Editing
  un-joining points
      NURBS curve
  Uncombine
      Edit menu
  undo
      Edit menu
  undo buffer
      Preferences
  uneven surfaces, texturing
      Texture Placement
  ungroup
      Modifying the Status of an Object
      Selection Menu
  union
      Intersect
  units
      Depth of Field
      Preferences
  unshot
      Defining Lights for Radiosity
  up
      New Camera
  User Interface
      Introduction
  User Interface:  specs
      User Interface Specs
  UV parameters
      About NURBS Surfaces
  uv shader
      Texture Space Shaders
  V direction
      About NURBS Surfaces
  V order
      Extrude
      NURBS Surface Editing
  vertex
      VerticesEditing
  Vertical Subdivisions
      PolyCylinder
  vertices
      PolyMesh Info
      VerticesEditing
  Vertices editing
      VerticesEditing
  View
      Modeling Views
  View:  detail
      View Detail
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      layout
  View:  enlarging a
      Modeling Views
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      layout
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      View Modes
  view menu
      View Menu
  view-dependent radiosity solution
      Computing Radiosity Values
  view-dependent rotation
      Rotate
  visibility
      Status filters
  visible grids
      Grids Setting
  visual representation
      View Detail
  Visualization engine
      Preferences
  Volume
      Surface Volume
  volume of a closed surface
      Surface Volume
  VRML
      Starting solidThinking
      Tools Spec
  warp
      Warp
  watts
      Defining Lights for Radiosity
  weight
      2 Point Tangent Circle
      3 Point Arc
      3 Point Circle
      Fillet Arc
      Focal Point Ellipse
      Line-Arc
      NURBS curve
      NURBS Surface Editing
      Point Bitangent Circle
      Preferred Arc
      Preferred Circle
      Preferred Ellipse
      Tangent Arc
      Tangent Circle
  weighted
      Cylinder
      Disk
      Lathe
      Sphere
      Torus
  weighted primitives
      Primitives in solidThinking
  Weld vertices
      PolyfromNURBS
      PolyfromNURBSCVs
      VerticesEditing
  width
      Cube
  Windows
      System Requirements
  wireframe
      Rendering the Scene
      View Modes
  wood
      Colour Source Shaders
  Working
      Working Modes
  Working:  on construction curves
      The Construction Tree
  Working:  on control points
      NURBS Surface Editing
  Working:  on groups
      Working Modes
  Working:  on hotspots
      Working Modes
  Working:  on objects
      Working Modes
  Working:  on points
      Working Modes
  working modes
      Working Modes
  world coordinate system
      euclidean coordinate system
  wrapped anisotropic
      Reflectance Model Shaders
  wrapped brick
      Colour Source Shaders
  wrapped bump map
      Displacement Shaders
  wrapped checker
      Colour Source Shaders
      Transparency Source Shaders
  wrapped circular anisotropic
      Reflectance Model Shaders
  wrapped diagonal
      Colour Source Shaders
  wrapped dimple
      Displacement Shaders
  wrapped filtered image
      Colour Source Shaders
  wrapped grid
      Colour Source Shaders
      Transparency Source Shaders
  wrapped image
      Colour Source Shaders
      Transparency Source Shaders
  wrapped knurl
      Displacement Shaders
  wrapped mask
      Transparency Source Shaders
  wrapped mirror map
      Reflectance Model Shaders
  wrapped polka
      Colour Source Shaders
  wrapped rough
      Displacement Shaders
  wrapped s stripe
      Colour Source Shaders
  wrapped square
      Transparency Source Shaders
  wrapped t stripe
      Colour Source Shaders
  wrapped texture
      Textures
  wrapped textured brick
      Colour Source Shaders
  wrapped tread plate
      Displacement Shaders
  x plane
      Texture Space Shaders
  x-axis
      The Application Toolbar
  XYZ coordinates
      MetaCURVE
      NURBS curve
  y plane
      Texture Space Shaders
  y-axis
      The Application Toolbar
  z plane
      Texture Space Shaders
  z-axis
      The Application Toolbar
  Zoom
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      The Application Toolbar
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      The Application Toolbar
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